Summary
The player whose turn it is must either take a card from the deck or the card discarded by the previous player. A player must lay his/her cards only during his/her turn and must have the necessary card groups or sequences to do so. At the end of the turn, the player must discard a card, irrespective of whether he/she laid any cards.
The player requires at least 30 points in order to lay his/her cards for the first time. The laid group or sequence is placed in the middle of the table. Any player, who has already laid once, may add his/her own cards to the groups or sequences.
Jokers also play a role in this game. They can take the place of any other card required to complete a group or sequence.
The round is over once a player has laid all of his/her cards. The values of the cards held by the other players are added up and count as negative points. Once a player exceeds the point limit set out at the start of the game, he/she is out of the game. The remaining players continue to play. The last player remaining is the winner. In the two-player version, the first player to exceed the limit loses.
Play Rummy
Instructions
How to play
A new game can be started by simply clicking "New Game". The player may choose who may play, as well as select the skill level of the opponents and how many opponents there are. Furthermore, the player may set the point limit for the game, with a choice of 1 or 50 points. 1 means that the game is over after one round. Alternatively, the player may join a game that has been set up by another player.
The player may also decide whether players can play straight from the hand (‘Rummy’) and whether the knock function is activated. “With Knocking” means that the ‘Knock’ button will be activated in the game. By clicking the ‘Knock’ button, the player can take the card on the top of the discard pile before the opponent can. If the player does this quickly enough, he/she receives the card, plus two further cards from the deck. The player may then make his/her move as normal.
A red exclamation mark signifies that it is the player’s turn, while a green arrow points at the opponent who is making his/her move.
The time remaining for the move is shown to the right of the table, as is the agreed maximum point total and other handy buttons such as “Player Info.” and “Invite”. The game chat is also located here.
The player’s own cards are shown face-up and his/her nickname and points total are displayed below. At the top left of the screen are two piles of cards. The pile facing upwards is the discard pile, while the other is the deck. A player may take a card from either pile. To do this, the player need only click on the desired card. To lay a card on the discard pile, the player can either click on the unwanted card or drag and drop it onto the pile.
Each player is shown a blended out “Lay Cards” button. As soon as the player has formed a group or sequence that can be laid, this button becomes active. The group or sequence that can be laid is highlighted by a blue line that stretches across all of the cards. The laid cards are shown in the middle of the table. To add cards to a group or sequence already laid, a player need only drag and drop the desired card into position. To make the order of the cards clear, a blue arrow shows the ends of the groups and sequences.
Instead of the "Lay Cards" button, the "Knock" button may be shown. By clicking on this button, the player can take the cards laying in the discard pile before the opponent can. If the player does this quickly enough, he/she receives the card, plus two further cards from the pile. The player may then make his/her move as normal.
The player has the opportunity to move the cards around in his/her hand. This is possible while the other player is taking his/her turn and can be done by simply dragging and dropping the cards into the desired position.
At the end of the round the point value of the cards that the player is still holding is shown. The player must then click “Next”. If a player reaches or exceeds the points set out at the start of the game, the game comes to an end in the 2-player version. In games with more than two players, a red cross is shown above the player’s name as well as the button ‘Exit’. Once the player clicks on this button, he/she leaves the game and is taken directly to the lobby. If the player has fewer points than the limit, the player can click on ‘Next’. New cards are dealt and the next round begins.
Rules
Rommé is a card game for 2-4 players. It is played with two decks of 52 cards and 6 Jokers. The Jokers can be used to complete groups or sequences. Any players, who exceed this number during the game, are knocked out.
Each player receives 13 cards at the start of each round. The aim of the game is to lay all of the cards in the middle of the table in groups or sequences. At the beginning of a player’s turn he/she must first take a card from either the deck or the card discarded by the previous player. Should the player have a recognised group or sequence of cards, he/she may lay it. Finally, the player must discard a card, irrespective of whether a group or sequence was laid. The turn is then over and the next player may go.
A group consists of at least 3 cards of the same value, e.g. three 10s or four Aces. However, no card may appear twice in the group, meaning that a group of e.g. 10 of Diamonds, 10 of Clubs and 10 of Diamonds is not possible.
A sequence is a number of consecutive, same suite cards in ascending order, e.g. 8 of Diamonds, 9 of Diamonds, 10 of Diamonds or 10 of Clubs, Jack of Clubs, Queen of Clubs. Aces can be either high or low, however one cannot lay a sequence consisting of a King, Ace and a 2. This is referred to as “laying around the corner”.
While a player may lay a set of 3 cards, only one of the 3 may be a Joker. This means that Ace, Joker, Joker, for example, is not a valid combination, as it is unclear as to whether the cards form a group or a sequence.
A player requires at least 30 points in hand to lay for the first time. If the player holds, for example, three 7s, he/she must wait as this group totals only 21 points. Once the player can lay a group or sequence of at least 30 points in value, the cards go into the middle of the table. Any player, who has already laid once in the round, may then add his/her own cards to the group or sequence already in the middle.
E.g. A sequence consisting of 7 of Clubs, 8 of Clubs and 9 of Clubs has already been laid. A player who holds the 10 of Clubs may add this card to the sequence. The Jack of Clubs could then also be added, however the players must take care when a group is concerned as each card may only appear once.
Hint:
As soon as a player has laid all of his/her cards, the round is over. The values of the cards remaining in the opponents hand are calculated to give the individual players a total. Any cards that the players still hold count as negative points. If a player exceeds the agreed negative point limit, he/she is knocked out of the game. The remaining players play on. The last player remaining is the winner. In the 2-player version of the game, the player who stays under the limit wins the game.
Points
During the game the cards have the following values:
- Picture cards are worth 10 points
- Aces are worth 1 or 11 points depending on where they are used in a sequence
- All remaining cards are worth their face value
- Jokers assume the value of the card that they are replacing
At the end of the game, the points for each player are determined as follows:
- Picture cards count as 10 points
- Aces count as 15 points
- Jokers count as 30 points
- All remaining cards are worth their face value.
If a player manages to lay all of his/her cards in one go, the opponent's points are doubled This is referred to as "playing straight from the hand".
Play Rummy
Stakes and service fees
For Rummy a percentage of each player's stake is deducted as a service fee. The percentage deducted can be found in the game details (Fees include VAT).
| Stake | Fees | Example | ||
|---|---|---|---|---|
| from | to | Percentage | Stake | Winnings |
| 0,15€ | 0,70€ | € 15.00% | 0,70€ | 1,19€ |
| 0,71€ | 3,00€ | € 12.50% | 3,00€ | 5,25€ |
| 3,01€ | 7,00€ | € 10.00% | 7,00€ | 12,60€ |
| 7,01€ | 20,00€ | € 8.50% | 20,00€ | 36,60€ |
| 20,01€ | 40,00€ | € 7.00% | 40,00€ | 74,40€ |
The limit is calculated according to the games a player has completed.
| from No. of games | to No. of games | Limit |
|---|---|---|
| 0 | 9 | 3,00 |
| 10 | 29 | 10,00 |
| 30 | No upper limit | 40,00 |










